Welcome to the Challenges Guide! Here you will find a general guide to Nuzlockes, Nuzlocke Variants and other Challenges that add difficulty to the games.
In general, Nuzlockes have two core rules:
- You may only catch the first Pokemon you encounter on each route. This begins once you obtain Pokeballs and once you encounter that pokemon you may not catch any other Pokemon on that route, even if you fail to catch it or cause it to faint.
- Anytime one of your Pokemon faints it is deemed “dead”. This Pokemon is no longer usable and must be released immediately or stored in a box marked “dead” in your PC.
In addition to the core rules there also clauses that can be added onto any Nuzlocke.
- Nickname Clause: You must nickname every Pokemon you obtain
- Duplication Clause: If the first Pokemon you encounter on a route is one you have already caught you may choose to cause it to faint and catch the next Pokemon you encounter
- Shiny Clause: Shinies may be captured and used in your party, OR in some variants, used to revive a deceased Pokemon
Gift Clause: Pokemon that are gifted to you, such as Pansage/Panpour/Pansear in Black and White, may be used
Basic Nuzlocke Hall Of Fame:
All users who complete a Basic Nuzlocke and create a travel log of it can receive the Basic Nuzlocke Champion Badge and have their names be listed here.
Variants are quite common within the Nuzlocke community, and new variants are created all the time. They usually string together various existing unofficial rules along with unique clauses and new restrictions around a common theme. All variants contain the two core rules (though they may be slightly altered) and may contain some acceptions to the rules.
Apocalockes follow the same core rules as each Nuzlocke. But, in each Apocalocke, you obey a scenario. There are 24 Scenarios in total with 20 of them being fanmade. You are put in said scenario by using a random number generator. Along with this, each Pokemon you catch assumes a different role.
Depending upon your number rolled, you are given a certain scenario. Each scenario tells of what type of apocalypse the world underwent, and which types of Pokemon survived in mass amounts (this applies to primary and sub-types). We will go over the 4 Official Scenarios along with the most popular Fanmade Scenario. Also, note that Normal types can be caught in all scenarios, as they were able to survive each one.
- If you generate a Zero, you are able to choose your own Apocalyptic Scenario [Fanmade]
- If you generate a One, your Scenario is Tsunami. Large waves have caused a large amount of land to be covered by water. As a result, only Water, Grass, Flying and Dragon types are known to have survived in mass amounts.
- If you generate a Two, your Scenario is Heat Wave. The world has undergone an enormous heat wave that has caused widespread drought. As a result of the land becoming desert-like, only Fire, Electric, Rock and Ground types are known to have survived in mass amounts.
- If you generate a Three, your Scenario is Blizzard. A constant Blizzard ravages the earth, the seas have iced over and snow falls all around the world. As a result, only Ice, Steel, Dark and Fighting types are known to have survived in mass amounts.
- If you generate a four, your Scenario is Nuclear Warfare. The regions of the world were once at war with eachother, and their constant nuclear warfare has caused much of the wildlife to die out. As a result, there are few resources available and only Bug, Poison, Psychic and Ghost types are known to have survived in mass amounts.
Each time you encounter a Pokemon, you must use the random number generator. Based upon the number generated the wild Pokemon will take on that role before you catch it. Generating before you catch or decide to faint a Pokemon is key because one Role exempts the Pokemon from the typing restriction of your scenario. There are 10 Total Roles, we will go over the 6 official ones, and 1 Fanmade Role.
- If you generate a Zero, your Pokemon takes on any role of your choice. [Fanmade]
- If you generate a One, your Pokemon takes on the role of The Lone Wanderer. This lone survivor distrusts other Pokemon and as such, cannot switch out of battle once it has been sent out.
- If you generate a Two, your Pokemon takes on the role of The Survivor Couple. This survivor exempts the first rule of any Nuzlocke, in that it allows you to catch two Pokemon within that area. The two are to be treated as a couple and can only battle if the other is within your party. If one of the Pokemon faint there are two clauses you can choose to follow. The other Pokemon is now a Lone Wanderer, or the other Pokemon must always stay within the first slot, always fighting in anger over it’s loves death, until it dies. No healing items may be used on the Pokemon if the second clause is chosen.
- If you generate a Three, your Pokemon takes on the role of The Fearful Survivor. This suvivor somehow survived due to them being terrified of everything. As such, they are wary of items and may not hold them, nor can items be used on this Pokemon. No TMs, HMs, healing items and evolutionary items.
- If you generate a Four, your Pokemon takes on the role of The Lucky Survivor. This survivor survived based upon luck, as such no special conditions apply.
- If you generate a Five, your Pokemon takes on the role of The True Survivor. This survivor can be brought into your party despite their type. They survived the apocalypse by pure willpower. Fairies, however cannot be caught since they have gone extinct. Your starter Pokemon will always be A True Survivor.
- If you generate a Six, your Pokemon is a Sickly Survivor. This survivor became ill due to the apocalypse and can only use three of its moves. The fourth move is unable to be used and whatever is chosen as that move cannot be forgotten.
Apocalocke Hall Of Fame:
All users who complete an Apocalocke and create a travel log of it can receive the Apocalocke Champion Badge and have their names be listed here.
- Dedenne | Pokemon Black | Travel Journal
Chesslocke’s are based upon the game of chess, and as such weighs heavily on strategy. Chesslocke’s mantain the two core rules of each nuzlocke, while adding a catch-limit rule. This rule only allows a maximum of 15 Pokemon to be caught plus the users starter. Additionally, each pokemon will receive a role before it is able to battle.
Before putting a Pokemon in a role, please note that you can only have one Pokemon of each role on your team at any time, and if your King dies it’s gameover.
- King | This is your starter, and must be in your party at all times
- Queen | Only a female Pokemon is able to be the Queen, and it must be in the same egg group as the King
- Bishop | Is only allowed two damaging moves at a time
- Knight | May not use any move with a Base Power greater than 60, before STAB calculations.
- Rook | Cannot use damaging moves that may also inflict status effects on the enemy. But, may use non-damaging moves that inflict status effects such Toxic.
- Pawn | Cannot have a Base Stat Total over 450 and must be the first evolution of its evolutionary line. It cannot be evolved and may only have a single attacking move with a Base Power lower than 60, before STAB calculations. If it wins a major battle without aid (such as a Team Flare Admin, Gym Leader, Rival, or anyone above) it may upgrade to any other role, but the king. (Excluding Queen if she is still alive).
There are also additional clauses that impact each role, since these are fanmade we won’t go over them in detail.
Chesslocke Hall Of Fame:
All users who complete a Chesslocke and create a travel log of it can receive the Chesslocke Champion Badge and have their names be listed here.
Evolocke’s are a popular Variant of Nuzlocke which follow the basic two core rules and have Pokemon evolve abnormally.
- All Pokemon that enter your party, added through catching or withdrawal from PC, must stay within your party until they die.
- After a Pokemon enters your party, they do not evolve (normally), if a Pokemon begins evolving you must cancel it. Everstones are greatly helpful in this Nuzlocke variant.
- When you defeat a Gym Leader (officially) you are able to evolve one Pokemon to it’s next stage. The Pokemon you choose to evolve must have been within your party upon beating said gym leader.
- Evolved Pokemon can be caught
Evolocke Hall Of Fame:
All users who complete a Evolocke and create a travel log of it can receive the Evolocke Champion Badge and have their names be listed here.
Wonderlocke’s follow the two core rules of nuzlockes, while expanding on those rules with the Wonder Trade mechanic from Gen 6+
- Whenever you obtain a new Pokémon, you must wonder trade it off for a random new Pokémon
- Once the trainer reaches the Elite Four/Champion the trainer must then switch his first and last pokemon, in order of when they were received through Wonder Trade (in terms of party slots)
- When a trainer runs into a double wild pokemon battle he/she must immediately try to catch both pokemon that appeared (in different battles) by running around the grass. The trainer may not catch any other additional pokemon in the area. After doing this, the trainer must Wonder Trade both pokemon away. The trainer may not progress until this task is complete.
- Duplication Clause applies to wonder trading in that, any pokemon you receive from wonder trading that you already found by wonder trading a different pokemon may be wonder traded again.
- You may also not keep your starter Pokémon
Wonderlocke Hall Of Fame:
All users who complete a Wonderlocke and create a travel log of it can receive the Wonderlocke Champion Badge and have their names be listed here.
To be added later:
If you complete a Nuzlocke Travel Journal be sure to notify Me or @Flower_Child so that we can add you to the Hall of Fame.